What I liked

  • Interactive
  • Good practice
  • Good introduction to Systems Thinking
  • Very practical
  • Hands-on exercise
  • Working on diagrams ourselves and having enough time for that
  • Doing the exercises and having enough time
  • Diagrams of Effect exercises
  • The presenters are cool
  • Useful technique
  • Making the problem visible
  • Workshop way of working and interaction
  • Explanation with an example
  • Workshop principle
  • It was good to experience the approach which was not new to me
  • Very practical
  • Teamwork
  • Very simple concepts
  • Try out examples, hands-on
  • Practical exercise
  • I learned something
  • Demonstration of causal loop diagram
  • Pair presenting
  • Interactive session
To make it perfect

  • "low level" exercise with pre-canned problem
  • More (short) exercises
  • Additional theory that might inspire a felling of "Wow! I'm going to start tomorrow"
  • Success story/real life story and the achieved result
  • Not only references to books, but also articles, website to close the gap between the knowledge we got from this session and the time it takes to read a complete book
  • More best practices, tips, tricks
  • More enthusiasm during the presentation, but it was clear and applicable
  • The example at the start could be better
  • Go deeper into the analysis of the results at the end
  • Larger cards to improve readability
  • Let the problem owner say that the metrics don't help
  • Introduction should be more dynamic
  • Try big visuals, like Grove Consulting style
  • Show a finished sample DoE before showing how to create one. And don't mumble...
  • Use a big-tip pen to write on stickies (now unreadable at a distance)
  • Do two exercises: one based on a simple case provided by the trainers, and one based on a case provided by a member of the group
  • Beginning and connection with audience
  • Speak more loudly
  • Involve more agile relation to it
  • Speak to the audience, not to the whiteboard
  • Hard to see concrete steps to take on "real-world" problem
  • Session did not feel like it was something really useful. Left the session early
  • Interactive exercise - start or do this earlier in the session
  • More time for interactive parts
  • More engaging/involving the participants at the start
  • More support for groups