What I liked about it:
  • Theory about change
  • good interaction
  • good slides
  • real-life situation
  • we won :) !
  • six conditions for change
  • we know too much truth
  • interaction
  • factual presentation
  • exercise
  • structure & theory
  • very interactive
  • interactive
  • very good ideas to go for change
  • great !
  • interactive
  • energetic
  • experiment
  • criteria to asses the current context
  • the exercise
  • everything
  • interaction between presenters
  • very good story + supporting slide
  • challenging workshop
  • speakers know what they are talking about
  • use of small experiments
  • overview of the conditions of change --> concept I hadn't heard before
  • practical exercise: feedback from participants
  • Very usefull
  • loved the theory & interaction (thanks Pierluigi & Dirk, Ole)
  • Great !! like it a lot, insights, devising experiments, good to learn
  • subject
  • simple framework
  • interaction
  • experience sharing
  • fun and interactive !
  • loved the presenters' style & interaction
  • the "experiment" aspect of change - makes it safe to fail.
  • my group was great to work with !
  • great theory :
    • usefull
    • new
  • great presentation techniques
  • workshop: let's you remeber better
To make it perfect:
  • this is a big domain, it needs more explanation
  • perhaps add some more background info (books, urls, put it on the blog)
  • more time for experiments
  • more time
  • slow down or take more time
  • explain essential of the experiment
  • maybe a little more time for discussion
  • time management
  • too much details in the case to get them all in a few minutes
  • explain purpose of experiment more
  • a jury looks to work better than the voting captains
  • i found the difference between 'old problems' and 'new problems' potentially confusing
  • the teams rating each other ironically didn't work well, maybe better to use perfection game ?
  • time mgt, we missed 'open, arrested, close'
  • focus on the 6 conditions and leave enough time for interaction part. that is the best way to understand what the conditions need: experimenting
  • less tolerance for discussion on points
  • change examples are of changes which are irreversible, so no way for someone NOT to change. Add examples of others ?
  • switch the concept of the session:
    • let the teams define different solutions on the path to change
    • then try to map those solutions to the conditions of change
  • time management !
    • shorter first explanation
    • more focus/tips on/for experiments
  • voting
  • let the audience find the conditions themselves
  • the only thing for me is the 3rd item: dissonance. I am struggling to know if it is really necessary to create pain (or some pain). There's a lot of other research - including what's in the books POSITIVITY & SWITCH about how being more open & motivated helps enable people's willingness to change.
  • all people have to give explanation when they rate (the explanation is the interesting part, not the rating)
  • timebox sections/people (ie: max 1 min explaining idea to group)
  • "planning poker" for rating --> so people don't vote strategically