What I liked about it:
- Theory about change
- good interaction
- good slides
- real-life situation
- we won :) !
- six conditions for change
- we know too much truth
- interaction
- factual presentation
- exercise
- structure & theory
- very interactive
- interactive
- very good ideas to go for change
- great !
- interactive
- energetic
- experiment
- criteria to asses the current context
- the exercise
- everything
- interaction between presenters
- very good story + supporting slide
- challenging workshop
- speakers know what they are talking about
- use of small experiments
- overview of the conditions of change --> concept I hadn't heard before
- practical exercise: feedback from participants
- Very usefull
- loved the theory & interaction (thanks Pierluigi & Dirk, Ole)
- Great !! like it a lot, insights, devising experiments, good to learn
- subject
- simple framework
- interaction
- experience sharing
- fun and interactive !
- loved the presenters' style & interaction
- the "experiment" aspect of change - makes it safe to fail.
- my group was great to work with !
- great theory :
- great presentation techniques
- workshop: let's you remeber better
To make it perfect:
- this is a big domain, it needs more explanation
- perhaps add some more background info (books, urls, put it on the blog)
- more time for experiments
- more time
- slow down or take more time
- explain essential of the experiment
- maybe a little more time for discussion
- time management
- too much details in the case to get them all in a few minutes
- explain purpose of experiment more
- a jury looks to work better than the voting captains
- i found the difference between 'old problems' and 'new problems' potentially confusing
- the teams rating each other ironically didn't work well, maybe better to use perfection game ?
- time mgt, we missed 'open, arrested, close'
- focus on the 6 conditions and leave enough time for interaction part. that is the best way to understand what the conditions need: experimenting
- less tolerance for discussion on points
- change examples are of changes which are irreversible, so no way for someone NOT to change. Add examples of others ?
- switch the concept of the session:
- let the teams define different solutions on the path to change
- then try to map those solutions to the conditions of change
- time management !
- shorter first explanation
- more focus/tips on/for experiments
- voting
- let the audience find the conditions themselves
- the only thing for me is the 3rd item: dissonance. I am struggling to know if it is really necessary to create pain (or some pain). There's a lot of other research - including what's in the books POSITIVITY & SWITCH about how being more open & motivated helps enable people's willingness to change.
- all people have to give explanation when they rate (the explanation is the interesting part, not the rating)
- timebox sections/people (ie: max 1 min explaining idea to group)
- "planning poker" for rating --> so people don't vote strategically
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